Cyberpunk Life
The game is still in development.
It is playable by clicking the panel above, or here : https://gameplaya.fr/CyberpunkLife/
Feel free to join the Discord Server!
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.6 out of 5 stars (7 total ratings) |
Author | Markadet |
Tags | Cyberpunk, Incremental, Mouse only, Touch-Friendly |
Average session | Days or more |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Links | Homepage |
Development log
- Cyberpunk Life – Beta 0.8Feb 06, 2025
- Cyberpunk Life – Beta 0.72Sep 26, 2024
- Cyberpunk Life – Beta 0.71Sep 26, 2024
- Cyberpunk Life – Beta 0.7Jul 24, 2024
- Cyberpunk Life – Beta 0.65Jun 14, 2024
Comments
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Well, I'm done. The game broke.
When I unlocked time multiplier of 500%, it went back to the requirements of project 10, get to 8 (I went to 10), for both organizations and reach level 20 omnicartel and I did, and now Meta won't unlock.
Relaunching the game, doesn't do anything.
Meta won't unlock, and as I didn't unlock the story, I now have no way to progress... and frankly, I'm so bored of the tedious loops that in some ways this is a relief.
There is a lot of cool things in the game. There is also a lot of poorly designed, tedious elements too, that really drag down the experience.
Hopefully my feedback over the past few days is useful in some way to you, the developer. If it gets further updates, I'll probably return.
Some further comments:
-> Done 5 Meta Reincarnations now. First one was so hard to get that I nearly burnt out on playing the game before I reached it. Second one took about half the time (mostly due to reduced requirements). Third one+, since it only had a "D" coin cost, was able to do it much faster.
-> Meta Reincarnation, doesn't state that you keep your Research.
-> Really feels like you shouldn't have to redo the more tedious content, each time in a meta reincarnation. Like having to unlock pills again, unlocking the clinic, unlocking the organization bank (so you don't lose progress each time and have to use an auto-clicker to get first few properties built), or unlocking the net computer.
-> Research provides upgrades, based on % dedication, not on the amount of money. So if you set it to 100%, when you produce 0 money, it provides research at lightning speeds, costing you nothing.
-> Only unlocking 1 Time point per reincarnation, just means redoing a lot of other tedious gameplay. And as multiple unlocks costs 2+ points, that means a lot of reincarnations are needed.
-> Really feel like time multiplier should be unlocked outside of meta reincarnation. There is so many times before I reached the first meta reincarnation that I felt the game was glacially slow and was ready to quit the game as nothing was happening, at any decent rate.
-> Really frustrating having to redo all the net circuit boards. I end up having no upgrades for hours (as the gear/cards I need are beyond Skynet (11 board) and I get all the early gears) and have to empty the card row constantly, otherwise I get constant reports of no space. Plus, it takes too long to gain new circuit boards and the research for net progress doesn't seem to do anything.
-> Not sure why the game resets my profile picture. I don't lose access to the choice after a meta reincarnation, but have to manually reset the picture each reincarnation.
-> Charisma needs to be retuned. It takes longer to increase it over category specific, revenue increases. And its effect, isn't that strong.
-> I don't like that you can't choose more than one body modification once I've unlocked them at the clinic. I'm fine with paying the karma cost each loop.
-> Haven't unlocked the new story yet, as I've focused on gaining the time multipliers, to speed up my loops. Have the 400% speed boost at the moment, and almost the 500%.
So did the grind, and probably nearing completion of it.
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I got almost everything in the store, except "Meta".
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You cannot ever unlock the last two motherboards. I beat "Skynet", which is supposed to be circuit 13, and now on "David's Domain".
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I'm at Story "70%". Not sure how to unlock the remaining "30%".
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I would like to note a pretty critical thing however. In both the screenshots, there is a bar "Time Multiplier". I never unlocked that thing. So I was always stuck at "base speed", which probably didn't help my experience.
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It is really annoying being maxed out on gear, and then never getting more gear of same type, so that I can add more cards to them.
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EDIT: So, acquired "Meta", and unlocked the aforementioned "Time Multiplier". And noticed I'm not quite at end of content yet.
Played enough of current build to know that I'll have to grind an excessive amount to get farther.
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Third tier of business category, is taking forever to gain a rank in the profession. Even with 65,000 Logic and 3,000 of the business category of skill for increasing Job XP, it takes about 2-3 ingame years to gain one rank. And that is with a 4x or higher pill multiplier active.
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The body system really needs some work. There are body numbers missing and I'm not sure why someone would want to be a creature (bio body).
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The organizations are not generating enough PIs to reach further upgrades within it. The property cost is scaling way beyond what I can generate, and even with a 4.9x multiplier active, I can only barely reach some things now... costs are in the trillions, and I make at most 1 billion per second with a 4.9x multiplier. So I'm waiting 10+ ingame years to buy a new property, of the highest cost.
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I'm on circuit board 7 and the time it takes to complete a board is atrocious. The enemy defender's hp regeneration is so fast that by the time I attack again, they've regained like 90% of the damage already. And its not like there is a consistent way to improve my damage, as I don't control card generation and can only store 6. And this is with the best motherboard active, and all 4 gears maxxed out.
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The highest money I had is like 17M "D" coins. There isn't anything for me to buy with that, so I end up using it as a buffer to level up lower rank professions.
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Many of the skills just lack a purpose late game. I have things like Frugality at 15,000 and Charisma at 6,000, but its not like I even need them that high. Relaxation is at like 60,000, and the only reason I got it there was because many of the skills, are slow as molasses to level up, even with that high of relaxation, with 75 happiness (cybermansion + neuro-pill gear thing), and a 4.9x pill multiplier.
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Many of the shop unlocks take an eternity to get. I'm being told to get like 100 in the last three "data" category unlocks, and it takes 5 ingame years just reach +1 more rank in them, even with all the multipliers I have right now.
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Even with all my negative points, its still much better made than ReCycler or Progress Knight, and probably played this one more than both games combined. But, there is definitely areas where the game needs serious improvements and rebalancing.
Played longer and there are some serious issues with lategame play.
1) Several of the gear, doesn't affect anything. Like the DataGoggles for Data Heist Pro, there is no Data Heist / Pro, skill.
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2) You need more housing options. Even at a cybermansion, I eventually make enough "D" coin per second that I could afford 1000 of them (I eventually purchased that thing in the shop for 4.3M "D" coin).
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3) Several skills take too much xp to earn. Specifically the skills that boost the skill rate of the first skill in a category. ie Street Cred being the first in the Criminal category. I can get Street Cred now into the thousands, but the skill that boosts Street Cred is still around 150 or something.
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4) We really do need more clinic options. I'm now earning about 7 million karma and although costs are scaling to require it, I still don't have much to spend it on.
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5) I really don't understand there body unlock options. Especially later, when we unlock cyber-body unlocks. The cosmetics are really lacking and I find many of the bodies ugly or non-thematic and so why did I waste hundreds of "D" currency on them or the time to level up the work profession to unlock them.
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6) Late game work professions, starting with the "business" ones, really need to have their initial XP toned down. Even with literally 19,000 in Logic and a multiplier of 4x (from pills) it still takes an ice age to gain even one rank.
Also these professions need to offer more money. The final security or final criminal category offers more money and are easier to level up.
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7) The "data" category of work profession just doesn't feel well designed. They pay poorly, they take a long time to rank up, and there isn't any gear that works for them (due to bugs probably).
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8) I really feel like we should be able to unlock another set of gear equipped, every say 3 circuit boards, so by completing 6th circuit board, we can have 12 gear cards equipped. You'd still have to be careful of investing the cards into which gear, but many of the later gear is only situationally useful.
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9) Click activation for organizations needs to be heavily buffed. Its too costly to expand it, as you pay full price for the real estate and then half as much, for a person, and the game doesn't automatically "click" to make them useful.
Even with an Auto-Clicker set to 25ms, I still make more PI from my passive income, so I've stopped improving my activate for organizations.
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10) Property costs for organizations needs to be lowered. Unless you have plans to allow us to convert money into PI points, as earning 17 trillion, when I'm making 423 million per second, takes like 20 ingame years. And that is to buy just one of that property. And as many of the shop unlocks are based off these super expensive properties, they are the only ones left in my shop to buy as I can't make PI points fast enough, even if I get a 4.6x pill multiplier activated.
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I'll keep playing and see how much farther I can get. I did unlock "matrix" for "data" category and got to rank 11 in the first "business" category.
An interesting game. Seems to play better and have a better overall loop than Progress Knight or ReCycler. Some things to consider balancing better though:
1) Outside of unlocking scammer/night agent, Kitchen Worker and Factory Worker are basically useless to invest much time into. Its like with Progress Knight, with being a Business Owner. If there was shop unlocks that came available say every 50 ranks of them, then mid/late game, might be worthwhile to level up a lot.
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2) I wish that once you have both a Security and Criminal organization, you could have both active, so you can work on progressing them both. Then only grant Political Points (for karma purposes) from the organization generating the most points.
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3) Auto scratcher is not Automatic. You still have to press Auto and press Collect Loot. Its honestly faster to just do the minigame myself at that point, when I finally unlock Auto scratcher.
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4) Some skills take an absurd amount of xp to earn them. Like most of my basic skills I have at 800 to 1200 points, but Charisma is still only at 250 points. Its just so hard to level up.
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5) Instead of the gear that only boosts Vigilant Security, have it boost all Security skills, as again, many of them are hard to level up. Same thing with the Stealth Suit for Criminal types.
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6) Karma costs for initial money is too expensive and gains in cost too fast. 1000 Coins (or B x1) isn't worth the karma investment. I get to that many coins within 15 seconds of starting a new life at this point.
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7) The planner upgrades didn't make a whole lot of sense. I'm never idling, so not sure what their value is. Now, if you could set in the planner, a queue of tasks, like gain Relaxation to old maximum, then do the same for Charisma.
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8) The Net minigame really needs some work:
-> It takes forever to unlock the Computer shop, so you are stuck at the basic motherboard, for quite some time.
-> You have to unlock the data vault, to even do anything with the cards or gear.
-> The RNG with cards/gear, shafted me a lot. The first 60 cards I received, none of them were gear. So I had to constantly destroy cards to make room, as you can only have 6 stored.
-> Auto-Attack gets disabled, if you run out of money. So, even if you remember to turn the computer back on, nothing will happen until Auto-Attack is enabled.
-> It takes forever to complete a Net "puzzle" (that 3x3 image thingy). I'm only on rank 3, after like 15 lives of having the Net unlocked.
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9) The scratch game doesn't seem to give much money. Even when you upgrade it and gains stars, it almost feels like its a waste of time to scratch it. Plus, there is a 33% chance or something of the card being ruined anyway... which is a huge buzzkill. Also the game only lets you get to 2 stars, before you unlock auto-scratcher, which then sets it to 5 stars.
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10) Some professions take an absurd amount of time to level up, yet, don't give that much money. I find it easier to level up Security or Criminal jobs, than I do with Factory Worker, or even Kitchen Worker.
Then later you unlock things like Security Swarm Expert, which takes even longer to unlock but at least they give good money.
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Otherwise will keep playing it. Highest money I got to was 1.1K "D" money.
Uncaught TypeError: Cannot read properties of undefined (reading 'category')
at b (main.b9c63da0.js:2:1224804)
appears to be line: , b = ["Bonus Computing", "Bonus Security", "Bonus Integrity", "Bonus Extension"].Includes(g.category);
upon obtaining my first bonus extension x3, the data tab stopped working entirely, and now can no longer destroy, merge or equip data cards.
Sorry about that, I'll correct this ASAP. Thank you for the report.
You forgot the scroll
Been enjoying the changes in the latest updates. Just as a note, the Organization scaling is kind of bonkers. I can pretty easily get every upgrade and hundreds in every project in the first or second life I unlock it in, which also translates to a massive spike in karma for the next life. It pretty much destroys the pacing the game had before that point.
Hello! Thanks for your support. There's a new version (0.65) that fixes this problem. Hope you'll like it!
The update is real! Thanks. I like this a lot for some reason.
Nice game so far! One problem I've noticed is that Relaxation training doesn't seem like it gets boosted by skill XP boosts, when all other skills do. Makes boosting Relaxation feel like a bit of a slog.
Hello, thanks for trying the game. This thing about relaxation was made on purpose, but it's bad so I will change it. I'm working on an update with a lot of new stuff, I'll try to finish it and post it soon.
It's admittedly not so bad once I got used to it, but still seemed odd. Further playing also revealed that political influence built up for me remarkably quickly even when it's first unlocked, which makes the mechanic seem trivial. I'm also unsure if the upgrades actually do anything, though I do understand the game is a work in progress, so some features may not be fully implemented yet. Overall though, great foundation! I'll be keeping an eye on your progress.