Cyberpunk Life
The game is still in development.
It is playable by clicking the panel above, or here : https://gameplaya.fr/CyberpunkLife/
Feel free to join the Discord Server!
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.7 out of 5 stars (6 total ratings) |
Author | Markadet |
Tags | Cyberpunk, Incremental, Mouse only, Touch-Friendly |
Average session | Days or more |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Links | Homepage |
Development log
- Cyberpunk Life – Beta 0.8Feb 06, 2025
- Cyberpunk Life – Beta 0.72Sep 26, 2024
- Cyberpunk Life – Beta 0.71Sep 26, 2024
- Cyberpunk Life – Beta 0.7Jul 24, 2024
- Cyberpunk Life – Beta 0.65Jun 14, 2024
Comments
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An interesting game. Seems to play better and have a better overall loop than Progress Knight or ReCycler. Some things to consider balancing better though:
1) Outside of unlocking scammer/night agent, Kitchen Worker and Factory Worker are basically useless to invest much time into. Its like with Progress Knight, with being a Business Owner. If there was shop unlocks that came available say every 50 ranks of them, then mid/late game, might be worthwhile to level up a lot.
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2) I wish that once you have both a Security and Criminal organization, you could have both active, so you can work on progressing them both. Then only grant Political Points (for karma purposes) from the organization generating the most points.
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3) Auto scratcher is not Automatic. You still have to press Auto and press Collect Loot. Its honestly faster to just do the minigame myself at that point, when I finally unlock Auto scratcher.
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4) Some skills take an absurd amount of xp to earn them. Like most of my basic skills I have at 800 to 1200 points, but Charisma is still only at 250 points. Its just so hard to level up.
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5) Instead of the gear that only boosts Vigilant Security, have it boost all Security skills, as again, many of them are hard to level up. Same thing with the Stealth Suit for Criminal types.
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6) Karma costs for initial money is too expensive and gains in cost too fast. 1000 Coins (or B x1) isn't worth the karma investment. I get to that many coins within 15 seconds of starting a new life at this point.
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7) The planner upgrades didn't make a whole lot of sense. I'm never idling, so not sure what their value is. Now, if you could set in the planner, a queue of tasks, like gain Relaxation to old maximum, then do the same for Charisma.
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8) The Net minigame really needs some work:
-> It takes forever to unlock the Computer shop, so you are stuck at the basic motherboard, for quite some time.
-> You have to unlock the data vault, to even do anything with the cards or gear.
-> The RNG with cards/gear, shafted me a lot. The first 60 cards I received, none of them were gear. So I had to constantly destroy cards to make room, as you can only have 6 stored.
-> Auto-Attack gets disabled, if you run out of money. So, even if you remember to turn the computer back on, nothing will happen until Auto-Attack is enabled.
-> It takes forever to complete a Net "puzzle" (that 3x3 image thingy). I'm only on rank 3, after like 15 lives of having the Net unlocked.
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9) The scratch game doesn't seem to give much money. Even when you upgrade it and gains stars, it almost feels like its a waste of time to scratch it. Plus, there is a 33% chance or something of the card being ruined anyway... which is a huge buzzkill. Also the game only lets you get to 2 stars, before you unlock auto-scratcher, which then sets it to 5 stars.
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10) Some professions take an absurd amount of time to level up, yet, don't give that much money. I find it easier to level up Security or Criminal jobs, than I do with Factory Worker, or even Kitchen Worker.
Then later you unlock things like Security Swarm Expert, which takes even longer to unlock but at least they give good money.
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Otherwise will keep playing it. Highest money I got to was 1.1K "D" money.
Uncaught TypeError: Cannot read properties of undefined (reading 'category')
at b (main.b9c63da0.js:2:1224804)
appears to be line: , b = ["Bonus Computing", "Bonus Security", "Bonus Integrity", "Bonus Extension"].Includes(g.category);
upon obtaining my first bonus extension x3, the data tab stopped working entirely, and now can no longer destroy, merge or equip data cards.
Sorry about that, I'll correct this ASAP. Thank you for the report.
You forgot the scroll
Been enjoying the changes in the latest updates. Just as a note, the Organization scaling is kind of bonkers. I can pretty easily get every upgrade and hundreds in every project in the first or second life I unlock it in, which also translates to a massive spike in karma for the next life. It pretty much destroys the pacing the game had before that point.
Hello! Thanks for your support. There's a new version (0.65) that fixes this problem. Hope you'll like it!
The update is real! Thanks. I like this a lot for some reason.
Nice game so far! One problem I've noticed is that Relaxation training doesn't seem like it gets boosted by skill XP boosts, when all other skills do. Makes boosting Relaxation feel like a bit of a slog.
Hello, thanks for trying the game. This thing about relaxation was made on purpose, but it's bad so I will change it. I'm working on an update with a lot of new stuff, I'll try to finish it and post it soon.
It's admittedly not so bad once I got used to it, but still seemed odd. Further playing also revealed that political influence built up for me remarkably quickly even when it's first unlocked, which makes the mechanic seem trivial. I'm also unsure if the upgrades actually do anything, though I do understand the game is a work in progress, so some features may not be fully implemented yet. Overall though, great foundation! I'll be keeping an eye on your progress.